#ifndef EXTEND_LUA_H
#define EXTEND_LUA_H

#include "lua.hpp"

#include <vector>
#include <string>
#include <map>
#include <stdint.h>

typedef std::vector<uint8_t> Octets;
typedef std::map<std::string, std::string> Attributes;

int luaopen_luademo(lua_State *lua);

#endif // EXTEND_LUA_H
